ferent spin on the familiar post-apocalyptic setting. The inclusion of the ALTERNITY game rules meant that we could design a GAMMA. WORLD that was tough. Documents Similar To Alternity – Gamma World. Alternity Incident at Exile. Uploaded by. cymru devourer. Alternity Star Drive Klick Clack. Gamma World – Campaign Setting for Alternity – Ebook download as PDF File . pdf) or read book online. Role-play in the wacky, futuristic, post-apocalyptic world .

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Characters explore Ancient ruins and strange post-apocalyptic societies to gain knowledge of the Ancients and social status for themselves. Wardpublished in May by TSR. Views Read Edit View history.

Gamma World is a science fantasy role-playing gameoriginally designed by James M. The war that destroyed civilization in Gamma World is only vaguely described in most editions of the game, and what details are provided change from version to version:.

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The attributes themselves are the same, but with occasional name changes such as Physical Strength instead of Strength and Mental Strength instead of Wisdom. In fact, in the first three editions of the game, character rank is primarily a measure of the character’s social prestige. It borrowed heavily from Ward’s earlier product, Metamorphosis Alpha. They also announced that TSR had restarted development of Metamorphosis Alpha to Omegabut that the manuscript would be completed using the Amazing Engine rules.

This edition of Gamma World includes the following three boxed sets one core set and two expansion kits:. Attributes, mutations, and skills were also randomly assigned.

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The third edition rules replace specialized matrices with the Action Control Table ACTa single, color-coded chart that allowed players to determine whether a character action succeeded, and the degree of success, with a single roll. One deck represented random Alpha Mutations, which could be drawn to gain temporary powers, and the other contained various Omega Tech, powerful technological devices that could possibly backfire on those that used them.

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Gamma World player characters include unmutated humans referred to as “Pure Strain Humans” in most editionsmutated humans, sentient animals or plants, and androids. The 5th version of Gamma World was a supplement for the science-fiction game Alternity.

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Color-coded tables were something of a trend at TSR in mids. The game mechanics used for resolving character actions, on the other hand, greatly varied between Gamma World editions.

TSR went on to publish three accessories for the 1st edition of the game:. Post-apocalypseScience fantasy. The post-apocalyptic inhabitants of Earth altefnity refer to their planet as “Gamma World” or “Gamma Terra” in later editions. Gamma World is a chaotic, dangerous environment that little resembles pre-apocalyptic Earth.

For other actions such as determining the result of radiation exposurethe matrix result indicates a non-negotiable result. By using this site, you agree to the Terms of Use and Privacy Policy. It introduced the Action Control Table, a color-coded table used to resolve nearly all actions in the game. The fifth and sixth editions though would relegate Gamma World to that of a Campaign Setting and require the core books to play. This new version of the game presented a more sober and serious approach alternitu the concept of a post-nuclear world, at odds with the more light-hearted and adventurous approach taken by previous editions; it was also the first edition of the game to include fantastical nanotechnology on a large scale.

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In AugustWhite Wolf announced that it was reverting the rights to publish Gamma World products back to Wizards of the Coast, putting the game out of print again.

Alternity – Gamma World

Many animals and plants are sentient, semi-civilized species competing with surviving humans. The five modules TSR published for Gamma World’s 3rd edition introduced the setting’s first multi-module metaplotwhich involved rebuilding an ancient ‘sky chariot’:. Gamma World takes place in the midth century, more than a century after a second nuclear war had destroyed human civilization.

For some actions, such as attacks, the number located on the matrix represents a number the acting player must roll. As a result, fantastic mutations such as extra limbs, super strength, and psychic powers are relatively common.

This module was not published.

This version of Gamma World is unique as the only one not to have accessories or supplements. The gaamma edition of Gamma World was another boxed set, credited to James M.

In contrast, super-science artifacts in earlier editions were risky to use due to the average Gamma World character not knowing how to properly alterniyt such devices, or possibly even what the device is at all.

TSR’s Gamma World development team announced at Gen Con that no further products would be released for the 4th edition.